Solo
Target
Find your feel for distance.
Pick a fixed target and groove the same distance, or choose random targets to keep yourself guessing. Set the distance range and how many putts you take before a random target changes.
See distance and start-line feedback after each putt. This is open-ended practice, with no match to finish or leaderboard score to chase. Find it in the app’s Target tab.
SoloLocal · 2–6 playersWeekly OpenAsyncLive online
Simulated 9
A round of golf. Just the putting.
Play nine holes on themed 3D courses. Keep putting until the ball drops, with anything inside three feet counting as a gimme. Choose your tees and work your way around the course.
Play solo and chase a course leaderboard, or share a gate for local play: two players compete hole by hole in match play; three to six compete on total strokes. Locally, take turns playing shots or have each player finish the hole before passing the putter. Send an asynchronous nine-hole challenge to a friend to play on their own schedule, or play them live online, each on your own gate. Each week, the Weekly Open puts everyone on the same course from the back tees: one round, and the lowest score of the week wins. Leaderboard eligibility depends on the selected tees.
SoloLocal · 2–4 playersDaily challengeAsync
Distance Challenge
Five putts. How close can you get?
Choose a distance and take five putts. Your average distance from the cup is your score, so consistent pace beats one lucky putt. Lower is better.
Beat your own best and compare distance leaderboards, play a local two-to-four-player match, or send your round to a friend to answer later. The daily challenge gives everyone the same target and one official five-putt attempt for the day, with no practice round in that challenge.
SoloDaily challengeAsync
Start Line
Build a streak. Keep it on line.
Strip practice back to one thing: how consistently you start the ball on line. Practice has no target distance or virtual green to manage, just a grade on every putt. PURE and SLIGHT results extend your streak. WIDE or MAJOR resets it.
Streak mode adds a cup: hole as many putts in a row as you can from 4, 6, 8, 10, or 12 feet, with a leaderboard at each distance. The Daily Start Line gives everyone the same distance and one official attempt, and the day’s longest streak wins. You can also challenge a friend: post your streak, and they answer later on their own setup.
Solo
Putting Ladder
A little farther. Then a little farther.
Start at 10 feet, then make each putt roll farther than the last. The more controlled your increments, the more climbs you can fit in before 50.
The run ends when you fall short or reach 50 feet. Build your best run and see how you compare on the one ladder leaderboard.
Daily attempt / monthly board
King of the Hill
One daily shot at a monthly crown.
Everyone plays the same five-hole course for the month. Take one putt per hole and add up your distance from the cups. The lowest total holds the crown.
You get one official attempt each day. Your best round of the month is your standing, so return to the same holes, learn their distances, and try to knock the leader off the hill. A new month brings a new course.
Local · 2–4 playersComputerDaily challengeAsyncLive online
Poker
Better putts = more cards.
Play five holes and earn cards with your putting. Hole a putt for three cards, finish inside the inner ring for two, or the outer ring for one. The rings scale with the target distance. Your best five-card hand decides the winner.
Play locally with two to four players or face an adaptive computer opponent. Local matches draw from one shared deck. The daily challenge gives everyone the same five holes to chase the best hand of the day. You can also play a round and challenge a friend to answer asynchronously, or play a friend live online, each on your own gate.
Local · 2 playersComputerLive online
Baseball
Hits, outs, and a fielder who putts back.
Four holes are your hits: 15 feet for a single, 25 a double, 35 a triple, 45 a home run. Stop inside a hole’s ring for that hit, or miss them all and you are out. Then the fielder putts at the same hole, and finishing inside your ball turns the hit into an out.
Play three innings, three outs a side. Each hit tightens its ring once you earn it, so you have to use the whole field, and with runners on, bunts, double plays, and sacrifice flies come into play. Face the computer, a friend on the same gate, or a friend live online on their own gate.
Local · 2–4 playersComputerLive online
Darts: Cricket
The putting green is a dartboard.
The numbers 15 to 20 are three-foot bands of distance from 20 to 48 feet, with the bull at 55. Stop in a band to hit its number. The straighter your start line, the bigger the hit: the center lane is a triple, the lanes beside it a double, and the rest a single.
Three putts a turn. Three marks open a number, extra marks score while an opponent still has it open, and closing all seven with the most points wins. Play with two to four players on one gate, face the computer, or play a friend live online on their own gate.
Local · 2 playersComputerLive online
Line Four
Pick your column. Putt your piece.
Seven distance bands map to seven columns on the board. Where your putt finishes determines where your piece drops. Connect four horizontally, vertically, or diagonally to win.
Play a local friend, an adaptive computer opponent, or a friend live online on their own gate. A putt outside the board’s distance range, or into a full column, uses your turn without placing a piece. Plan the move, then deliver the pace.
Local · 2 playersComputerLive online
Turf War
Claim the green, one zone at a time.
Red versus blue. Alternate ten putts each across five distance zones. Having more balls in a zone gives you control; equal counts leave it neutral. Control the most zones to win.
Face a local friend, an adaptive computer opponent, or a friend live online on their own gate. A tied match goes to a neutral sudden-death zone: if only one player lands there, they win. If both hit or both miss, try again.