Solo
Target
Find your feel for distance.
Pick a fixed target and groove the same distance, or choose random targets to keep yourself guessing. Set the distance range and how many putts you take before a random target changes.
See distance and start-line feedback after each putt. This is open-ended practice, with no match to finish or leaderboard score to chase. Find it in the app’s Target tab.
SoloLocal · 2–6 playersAsync
Simulated 9
A round of golf. Just the putting.
Play nine holes on themed 3D courses. Keep putting until the ball drops, with anything inside three feet counting as a gimme. Choose your tees and work your way around the course.
Play solo and chase a course leaderboard, or share a gate for local play: two players compete hole by hole in match play; three to six compete on total strokes. Locally, take turns playing shots or have each player finish the hole before passing the putter. Send an asynchronous nine-hole challenge to a friend to play on their own schedule. Leaderboard eligibility depends on the selected tees.
SoloLocal · 2–4 playersDaily challengeAsync
Distance Challenge
Five putts. How close can you get?
Choose a distance and take five putts. Your average distance from the cup is your score, so consistent pace beats one lucky putt. Lower is better.
Beat your own best and compare distance leaderboards, play a local two-to-four-player match, or send your round to a friend to answer later. The daily challenge gives everyone the same target and one official five-putt attempt for the day, with no practice round in that challenge.
Solo
Start Line
Build a streak. Keep it on line.
Strip practice back to one thing: how consistently you start the ball on line. There is no target distance or virtual green to manage, just immediate feedback and a streak to build.
PURE and SLIGHT results extend your streak. WIDE or MAJOR resets it. See how long you can keep going and chase your personal best.
Solo
Putting Ladder
A little farther. Then a little farther.
Choose a low and high distance. Start at the low end, then make each putt roll farther than the last. The more controlled your increments, the more climbs you can fit in.
The run ends when you fall short or reach the high end. Build your best run for the range and see how you compare on the leaderboard. Want to trade climbs with an opponent? Try Putting Ladder 1v1.
Local · 2–4 playersComputerDaily challengeAsync
Poker
Better putts = more cards.
Play five holes and earn cards with your putting. Hole a putt for three cards, finish inside the inner ring for two, or the outer ring for one. The rings scale with the target distance. Your best five-card hand decides the winner.
Play locally with two to four players or face an adaptive computer opponent. Local matches draw from one shared deck. The daily challenge gives everyone the same five holes to chase the best hand of the day. You can also play a round and challenge a friend to answer asynchronously.
Local · 2 playersComputer
Line Four
Pick your column. Putt your piece.
Seven distance bands map to seven columns on the board. Where your putt finishes determines where your piece drops. Connect four horizontally, vertically, or diagonally to win.
Play a local friend or an adaptive computer opponent. A putt outside the board’s distance range, or into a full column, uses your turn without placing a piece. Plan the move, then deliver the pace.
Local · 2 playersComputer
Turf War
Claim the green, one zone at a time.
Red versus blue. Alternate ten putts each across five distance zones. Having more balls in a zone gives you control; equal counts leave it neutral. Control the most zones to win.
Face a local friend or an adaptive computer opponent. A tied match goes to a neutral sudden-death zone: if only one player lands there, they win. If both hit or both miss, try again.
Local · 2 playersComputer
Putting Ladder 1v1
Leave them less room to climb.
Choose a distance range and take turns climbing. Each putt must roll farther than the last while staying inside the range. Every good putt makes the next player’s window smaller.
Go short or past the top and your opponent earns a point for every successful climb in the round, including yours. Land exactly on the top distance to win the round outright. Play a local friend or the computer; the scoreboard keeps running, so agree on your own finish line.
Daily attempt / monthly board
King of the Hill
One daily shot at a monthly crown.
Everyone plays the same five-hole course for the month. Take one putt per hole and add up your distance from the cups. The lowest total holds the crown.
You get one official attempt each day. Your best round of the month is your standing, so return to the same holes, learn their distances, and try to knock the leader off the hill. A new month brings a new course.