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THE LAGKING PLAYBOOK

Putting practice
made fun.

Find your feel. Chase a crown. Turn practice into game night.

Ten ways to play, from focused drills to friendly rivalries.
The full phone/tablet app is included forever. No subscription.

Find your game
Play Simulated 9 on Alpine
Earn cards in Poker Build a winning line in Line Four

YOUR PUTTS. YOUR KIND OF COMPETITION.

Different ways to play.

On your own

Settle into a solo drill, chase a personal best, or play a round just for you.

Side by side

Local pass-and-play means sharing one gate and a phone or tablet. Take turns and let the app keep score.

Against the computer

No playing partner? Four head-to-head games offer a computer opponent that adapts to your recent putting.

A shared challenge

Compare official daily attempts in Distance Challenge and Poker, or take a daily shot at King of the Hill’s monthly crown.

Friends, on your schedule

Asynchronous challenges let you play first and your friend reply later on their own setup. You don’t have to be online at the same time.

Online leaderboards, daily challenges, and friend challenges need an account and internet connection. Remote friends each need their own LagKing setup. The options below vary by mode.

THE FULL LINEUP

Find your game.

Target setup with fixed and random practice distances
Solo

Target

Find your feel for distance.

Pick a fixed target and groove the same distance, or choose random targets to keep yourself guessing. Set the distance range and how many putts you take before a random target changes.

See distance and start-line feedback after each putt. This is open-ended practice, with no match to finish or leaderboard score to chase. Find it in the app’s Target tab.

Simulated 9 on Alpine, facing a 24-foot putt
SoloLocal · 2–6 playersAsync

Simulated 9

A round of golf. Just the putting.

Play nine holes on themed 3D courses. Keep putting until the ball drops, with anything inside three feet counting as a gimme. Choose your tees and work your way around the course.

Play solo and chase a course leaderboard, or share a gate for local play: two players compete hole by hole in match play; three to six compete on total strokes. Locally, take turns playing shots or have each player finish the hole before passing the putter. Send an asynchronous nine-hole challenge to a friend to play on their own schedule. Leaderboard eligibility depends on the selected tees.

Distance Challenge feedback with colored putt results
SoloLocal · 2–4 playersDaily challengeAsync

Distance Challenge

Five putts. How close can you get?

Choose a distance and take five putts. Your average distance from the cup is your score, so consistent pace beats one lucky putt. Lower is better.

Beat your own best and compare distance leaderboards, play a local two-to-four-player match, or send your round to a friend to answer later. The daily challenge gives everyone the same target and one official five-putt attempt for the day, with no practice round in that challenge.

Start Line feedback showing a streak of three
Solo

Start Line

Build a streak. Keep it on line.

Strip practice back to one thing: how consistently you start the ball on line. There is no target distance or virtual green to manage, just immediate feedback and a streak to build.

PURE and SLIGHT results extend your streak. WIDE or MAJOR resets it. See how long you can keep going and chase your personal best.

Putting Ladder with previous balls and two climbs
Solo

Putting Ladder

A little farther. Then a little farther.

Choose a low and high distance. Start at the low end, then make each putt roll farther than the last. The more controlled your increments, the more climbs you can fit in.

The run ends when you fall short or reach the high end. Build your best run for the range and see how you compare on the leaderboard. Want to trade climbs with an opponent? Try Putting Ladder 1v1.

Poker revealing two earned cards
Local · 2–4 playersComputerDaily challengeAsync

Poker

Better putts = more cards.

Play five holes and earn cards with your putting. Hole a putt for three cards, finish inside the inner ring for two, or the outer ring for one. The rings scale with the target distance. Your best five-card hand decides the winner.

Play locally with two to four players or face an adaptive computer opponent. Local matches draw from one shared deck. The daily challenge gives everyone the same five holes to chase the best hand of the day. You can also play a round and challenge a friend to answer asynchronously.

Line Four with a partially filled game board
Local · 2 playersComputer

Line Four

Pick your column. Putt your piece.

Seven distance bands map to seven columns on the board. Where your putt finishes determines where your piece drops. Connect four horizontally, vertically, or diagonally to win.

Play a local friend or an adaptive computer opponent. A putt outside the board’s distance range, or into a full column, uses your turn without placing a piece. Plan the move, then deliver the pace.

Turf War with red and blue controlled zones
Local · 2 playersComputer

Turf War

Claim the green, one zone at a time.

Red versus blue. Alternate ten putts each across five distance zones. Having more balls in a zone gives you control; equal counts leave it neutral. Control the most zones to win.

Face a local friend or an adaptive computer opponent. A tied match goes to a neutral sudden-death zone: if only one player lands there, they win. If both hit or both miss, try again.

Putting Ladder 1v1 with multiple balls and a three-point pot
Local · 2 playersComputer

Putting Ladder 1v1

Leave them less room to climb.

Choose a distance range and take turns climbing. Each putt must roll farther than the last while staying inside the range. Every good putt makes the next player’s window smaller.

Go short or past the top and your opponent earns a point for every successful climb in the round, including yours. Land exactly on the top distance to win the round outright. Play a local friend or the computer; the scoreboard keeps running, so agree on your own finish line.

King of the Hill showing progress against the king
Daily attempt / monthly board

King of the Hill

One daily shot at a monthly crown.

Everyone plays the same five-hole course for the month. Take one putt per hole and add up your distance from the cups. The lowest total holds the crown.

You get one official attempt each day. Your best round of the month is your standing, so return to the same holes, learn their distances, and try to knock the leader off the hill. A new month brings a new course.

Ready to picture your first putt?

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